Since there are infinite continues on the regular game, you can stretch out your content much longer than you regularly would burning though this game on Very Easy then complaining about wasting your money because a 1 Life Clear has to run about 20 mintues. So I suggest you make the most out of your $10 and play on Hard or a more difficult setting your first time through instead of what you regularly play. If you are a gamer that only judges by quantity of content, there are only 5 stages. I did not stumble upon extra optional bosses though. You’ll be happy to know also that Loop 2 and 3 are not just the the exact same shit with suicide bullets and faster shots, many parts of every stage’s layout will also change. I credit-fed through Loop 2/Hard and still struggled with that. Hooray they left the balls-hard challenge in the game. If you’re concerned of Nintendo casual market fucking this game up, I tried Loop 3/Very Hard right out of the download and got my ass handed to me. It helps me more than interferes in my opinion. In discussing slowdown, this game runs smooth as hell with exception of two small parts near the end where the framerate will chug down to a SNES Gradius III or R-Type Final feel. I’m in Michigan and I know a dude from Onterio, Canada is ranked right above me as of this writing, but I have no idea how far the leaderboard geographical boundries go. The downside is the leaderboards will only hold the top 30 ranked per difficulty in your region with no way to view by worldwide or any other region. If you’re a super-the-hardest player, you’ll be happy to know Loop 2 and 3 are selectable from the get-go (dubbed Hard and Very Hard) instead of the strange default difficulty settings matched against separate loop difficulty settings, a replay can be saved of any run you do, and forced 1CC Score Attack mode is back from Gradius V but this time it’s online leaderboards instead of requiring a password-based website. If you need further incentive after you’ve bought the game, if you can unlock the Type E ship, Loop 1 will become a breeze. If you’re the player who believes shmups are really mean to you, you know you suck at them, or you really hate “the Gradius Syndrome” where you can’t restart after dying, they included Easy modes where enemies don’t fire or their bullets are destructable, and the game will add 5 free power capsles on the playfield as soon as you respawn from a checkpoint so you can get back on your feet. There is a dedicated mode to test your 1 Credit Clear ability on defaults. You unlock more when you credit-feed the game (on Hard). You do get 3 selectable Powerbar layouts. This is more into Gradius Gaiden territory, but even that’s a stretch as there’s less content and no co-op. Don’t even come into this thinking you’re going to get anything from Gradius V. And then after saying that, I now gotta say this is a hard fall from Gradius V. But remember that point is hard to argue as almost every Gradius game recycles a crapload from the game before it. I would say that yes, while it contains four or five significant stage references to Gradius 1, there is way too much new layout and bosses to say this is a remake and I’d argue to call this more its own original game. The rumor-bag said this is supposed to be a remake of Gradius 1. Not Recommended to: anybody who refuses to play a game for the challenge. Not Recommended to: anybody who judges games based on amount of content or refuses to replay a short game multiple times. Very Much Recommended to: anybody who has never played a Gradius game. Recommended to: any shmup enthusiast or Gradius fan, novice or expert. Gradius Rebirth is good, but not an eighth coming of Christ. Worth clearing hard drive space?: Only if it requires removing one or two games tops. Wiimote, Nunchuck, GC, and Classic supported.
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